Welcome to Risqibiznis & QSORTED

Resources with impact: enabling young people to explore issues of personal safety

Growing up has never been easy, but right now there are so many new threats to the safety of young people, it is tougher than ever.

So, what do young people think about how to stay safe? What do they believe they can do to keep out of harm’s way? Just surviving is a risky business.

Just surviving is risky business.

What are Risqibiznis and Qsorted?

Risqibiznis and Qsorted are resources in a boardgame format that can be played by 1-4 participants. Each set of poker chips has two linked topics, one on each face.

Qsorted focuses on controlling and exploitative relationships on one side, and the other explores what kinds of gendered behaviour boys and girls might find troubling.

Risqibiznis focuses on keeping safe outside the home on one side, and the other side considers why young people sometimes carry weapons.

These topics have been many years in the development, and deal sensitively, but robustly, with issues that might otherwise present as hazardous to explore.

There are very few rules, and the gameplay is collaborative – so no losers. Risqibiznis and Qsorted enable young people to explore and express their views, understandings, and beliefs regarding personal safety. By using the materials in a variety of ways, the participants can deepen their understanding of their own behaviour and the behaviours of others

But the value of Risqibiznis and Qsorted extends well beyond the players. The facilitator can take a photograph of the final positions of the playing pieces, and upload them to our website for detailed analysis. The computed outputs can be collated to reveal patterns of beliefs and attitudes across genders, ages and schools.

This intelligence is invaluable for planning policy and practice of those tasked with keeping young people safe. The materials can also render instant results for the facilitator. For example, one can easily see whether the police message about sexual bullying, or helping the police, etc., is accepted by the players. Similarly, one can see in the moment whether the participants’ views conflict with their teachers’ views about online behaviour or carrying weapons.

Video explainers

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